Brawl Stars meta
The strongest Brawl Stars brawlers right now: win and pick rates from top players' recent battles – overall, ranked and Showdown.
Top brawlers over 7 days
| # | Brawler | Win rate | Use rate | Meta score |
|---|---|---|---|---|
| 1 | Vince | 60.4% | 1.38% | 7.3 |
| 2 | Mr. P | 60.4% | 1.17% | 7.2 |
| 3 | Lou | 59.9% | 1.22% | 7.0 |
| 4 | Edgar | 50.1% | 5.48% | 6.9 |
| 5 | Ash | 61.1% | 0.32% | 6.3 |
| 6 | Amber | 57.9% | 0.99% | 6.1 |
| 7 | Chester | 54.2% | 2.39% | 6.1 |
| 8 | Gale | 57.1% | 1.17% | 6.1 |
| 9 | Mandy | 50.4% | 3.7% | 5.8 |
| 10 | Piper | 51.8% | 2.89% | 5.7 |
| 11 | Rico | 50.2% | 3.4% | 5.5 |
| 12 | Griff | 52.6% | 2.14% | 5.4 |
| 13 | Ollie | 60.3% | 0.17% | 5.4 |
| 14 | Starr Nova | 54.6% | 1.29% | 5.4 |
| 15 | El Primo | 53.3% | 1.75% | 5.3 |
| 16 | Gigi | 57.0% | 0.51% | 5.3 |
| 17 | Cosmo | 57.5% | 0.37% | 5.2 |
| 18 | Melodie | 54.8% | 1.04% | 5.2 |
| 19 | R-T | 58.6% | 0.24% | 5.2 |
| 20 | Brock | 50.0% | 2.93% | 5.1 |
FAQ
What is the "meta score"?
BrawlDeck's own 0–10 score. Built from win rate (65%) and use rate (35%), each scaled within the current set of brawlers, period and mode. For the score itself, win rate isn't taken raw – it's a conservative estimate (Wilson interval): if a brawler was picked 3 times and won all 3, that's not treated as a 100% score, there's too little data. The table still shows the honest raw win rate – the adjustment only affects the meta score.
What do the ▲/▼ arrows next to the rank mean?
How many spots a brawler moved up (green ▲) or down (red ▼) in the meta over the past week – compared to its rank a week ago, not to the previously selected period. The rank is saved once a day as a small separate snapshot, so the comparison works even though battles older than a week are deleted. Only shown under “All modes” – with a specific mode selected the comparison wouldn't be fair.
Whose picks are counted?
Every participant of every collected battle – teammates and opponents alike, not only the players the site tracks. In trophy battles only if that player has 500+ trophies on the brawler (in the overall meta, per-map stats and matchups alike; in a matchup the opponent must pass it too). Ranked battles go into the Ranked category and also into per-map stats and matchups – all of them, with no threshold. Friendly, tournament and challenge battles are not counted. The battles themselves come from tracked players' histories, so the sample leans towards strong players – it's just broader.
Why only 500+ trophies on the brawler?
So the meta isn't skewed by brand-new players who just unlocked a brawler. Ranked battles (the Ranked category and ranked battles in per-map stats) have no such filter – they run on their own ladder, unrelated to brawler trophies.
Why isn’t Showdown part of “All modes”?
Showdown has no win or loss – only a placement. So instead of win rate we count the share of 1st places (in Duo, the team’s 1st place), which is always lower: one 1st place per 10 players or 5 teams. Mixing it with 3v3 wins would unfairly drag Showdown brawlers down in the overall table. That is why “All modes” under “Overall” means team battles, while Solo and Duo Showdown can be picked as separate mode buttons right there or in the “Showdown” tab.
What is the Gini coefficient?
A standard inequality measure (0 = every brawler is picked equally, 1 = almost everyone plays one brawler). Calculated from actual picks of brawlers with at least one game in the period.
- Pinball Dreams
- Out in the Open
- Sunny Soccer
- Hot Potato
- Layer Cake
- Hard Rock Mine
- Hideout
- Flowing Springs
- Belle's Rock
- Goldarm Gulch
- Triple Dribble
- Flaring Phoenix
- Center Stage
- New Horizons
- Dry Season
- Bridge Too Far
- Shooting Star
- Dueling Beetles
- Kaboom Canyon
- Gem Fort
- Double Swoosh
- Sneaky Fields
- Undermine
- Open Business
- Safe Zone
- Ring of Fire
- Parallel Plays
- Chivalry
- Bustling Business
- In Demand
- Pinhole Punt
- Think Ahead
- Match 1123581321
- Pincer Movement
- Passing Through
- Jungle Top
- Raging Ocean
- Opening Move
- Stroke of Luck
- Streets with No Name
- Front Tackle
- No Excuses
- Insane Streamer
- Reach for the Stars
- Mirage Arena
- Siberian Stand Off
- On the Lookout
- Don't Leaf Me
- Tread Carefully
- Jedna
- Sectioned
- Attrition
- Stockpile Stadium
- Nullscapes
- Brawler's Rift
- Brawlerverse
- Quintillion
- Deathcap Trap
- In the Liminal
- Slippery Showdown
- The Emptiness Machine
- Hee Hee
- Big Battle Basin
- Cabin Fever
- Dungeon Train
- Net Presence
- Triple Threat
- Ravenous Rapids
- Emotional Detachment
- Arabesque
- Knockout Grounds
- Time Flies
- Eye of the Beholder
- Silver Highlands
- Alchemy
- WALKING ON HOT SAND
- Crescendo
- Endothermic Shift
- Bottom Two
- Pocket Pass
- The Smackdome
- Crimson Divide
- Triple-Double
- Ball Hog
- New Perspective
- Palette Hangout
- Backyard Bowl
- Deep End
- Survival of the Meanest
- Turnover
- Healthy Middle Ground
- Beach Ball
- Journey of a Thousand Steps
- Unhappy Arena
- Bouncy Bowl
- Please Remain Standing
- Skull Creek
- Rastermind
- Don't turn around
- Slippery Slap
- Double Decker
- Open Zone
- Choral Chambers
- H for...
- Super Beach
- Treasure Island
- Deathmatch
- Serpentshrine Island
- Below Zero
- Subway Turfers
- Super Center
- Catacombs
- Party for You
- Mirages of Madness
- Pit Stop
- Public Transport
- Alley Oop
- Arena of Glory
- Crystal Arcade
- Four Levels
- Goalmouth Scramble
- Grass Knot
- Rustic Arcade
- Cobblestone Swamp
- Feast or Famine
- Fox in the Box
- H is for Holiday
- Kaiju Lake
- Cavern Churn
- Crossing the Coast
- Extreme Nonchalance
- Frostbite Rink
- Kickoff Coliseum
- Mill & Chill
- Reversal
- Sound Waves
- Starr Garden
- Call of the Water
- Cloud Kitchen
- Cool Box
- Golden Bay
- Hyperspace
- Konnakol
- Wall Hugging